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Wednesday 22 March 2017

3D-printed custom orthosis helps disabled man get a grip TECHNOLOGY 2016





With this 3D printed rehabilitation orthosis a disabled man can perform physical activities. Prototype of the device was manufactured on ZMorph hybrid 3D printer.
Medical 3D printing has many applications in various fields. In orthotics, industrial 3D printers are used to manufacture custom-sized orthoses, braces as well as prosthesis and parts for powered exoskeletons. First two helps patients with broken bones while the latter are used for amputees. There’s still a lot of untapped potential for helping the patients with cases of mild and partial paresis who need lighter and more comfortable 3D printed rehabilitation orthosis which won’t harm their existing but weak extremities.
Eliza Wrobel faced this problem during her Biomedical Engineering studies under Bogdan Dybala, PhD. Eng. at the Faculty of Mechanical Engineering of Wroclaw University of Technology. She was asked for help by a 33 years old man suffering from tetraplegia (the limb paresis) after being in an accident a few years back. He needed a light, yet durable orthosis that could help him grab objects during the rehabilitation and other physical activities as he couldn’t hold even the lightest dumbbells. In order to play his favorite table tennis, someone had to tie a paddle to his hand which wasn’t too comfortable.

Answering the needs

The 3D printed rehabilitation orthosis had to answer the patient’s needs which meant that Eliza have had to reverse engineer it. She started with making a plaster cast of the patient’s hand which was later filled with liquid ceramic mass and supported by a metal bar inside, so the model itself was easier to hold. After 24 hours, the hand’s model was grinded and then 3D scanned using the ATOS II machine available at Wroclaw University of Technology.
With a 3D model of the patient’s right hand ready, the actual designing of the orthosis have started. In CAD software Eliza tried different mechanical solutions for the rehabilitation device. The biggest challenge was to bring together both the device and the flesh. Solutions used in prosthetics could harm the man’s tissues while standard orthosis used for broken bones would keep his hand in only one setting – open or clenched.

3D Printing of the design

The design of the rehabilitation orthosis consisted of over 70 different parts. They were all exported as an STL files, checked for any shortcomings in Netfabb Basic and then imported to the Voxelizer software in order to prepare them for 3D printing. The parts for the orthosis were later 3D printed on ZMorph 2.0 S hybrid 3D printer with single head extruder 1.75 mm using ABS filaments of different colors

Eavesdropping on 3D printers allows reverse engineering of sensitive designs

Eavesdropping on 3D printers allows reverse engineering of sensitive designs



3D printers have opened up all kinds of possibilities when it comes to turning digital blueprints into real word objects, but might they also enable new ways to pilfer intellectual property? Amid all that mechanical whirring, these machines emit acoustic signals that give away the motion of the nozzle, new research has found. And by discreetly recording these sounds, scientists say it is possible for sneaky characters to deduce design details and reverse engineer printed objects at a later date.
While the source code for 3D printed designs can be guarded through encryption and regular means, once the machine is swung into action that sensitive information may be compromised, researchers at the University of California Irvine (UCI) have discovered.
Led by Mohammad Al Faruque, director of the Advanced Integrated Cyber-Physical Systems lab, the team found that placing a smartphone alongside the machine as it printed objects layer-by-layer enabled them to capture the acoustic signals. It says that these recordings contain information about the precise movement of the nozzle, and that information can later be used to reverse engineer the item being printed.


Using this technique, Al Faruque and his team were able to reproduce a key-shaped object with almost 90 percent accuracy.
"In many manufacturing plants, people who work on a shift basis don't get monitored for their smartphones, for example," he says. "If process and product information is stolen during the prototyping phases, companies stand to incur large financial losses. There's no way to protect these systems from such an attack today, but possibly there will be in the future."
One of the possible ways engineers could stonewall would-be thieves might be to confuse the acoustic signals through additional white noise, Al Faruque says. His discovery has attracted interest from other researchers at UCI and at various government agencies. The team are preparing to present their findings at the International Conference on Cyber-Physical Systems in Vienna in April.

Sunday 5 March 2017

SQ8 Mini DV Camera 1080P Full HD Car DVR review

SQ8 Mini DV Camera 1080P Full HD Car DVR

SQ8 Mini DV Camera is a really small and good dashcam. It weights just 25g and can record 1080p @ 15fps videos, and is as small as a coin.

If you plug it into the car charger, it will turn on and start recording as soon as you turn on the car, and turn off together with the car, saving your videos in a micro sd card.

It can also shoot pictures with a resolution of 12MP (4032 x 3024).

Included in the package there’s a very useful rotating bracket, that can rotate 360° and you can put it in many places easily.

It has a Loop video function, it records 5mins videos, and when there’s no more room in the microsd, it deletes just the older file to record a new one, so you can keep the more recent videos.

You will also get a clip to position the camera in your pants or hat, to use it as a spy camera or to record your experiences.

Get it on GearBest for 18$

SQ8 Mini DV Camera video review with video test

Main features
SQ8 mini 1080P full HD car DVR camera recorder
High definition full HD1080P
Compact design, portable handheld
Video format: 1920 x 1080P, 1280 x 720P
Support TV out, TV monitor video connection
Image resolution:12MP (4032 x 3024)
Support 32GB TF card max. (not included)
Image proportion: 4 : 3
Support system: Windows ME / 2000 / XP / 2003 / Vista, Mac OS, Linux
Battery capacity: 200mAh
Working time: About 100 minutes at 1080P 15fps
Charging time: About 2 – 3 hours
Charging voltage: DC 5V
Interface type: Mini 8 pin USB
Cable length: 80cm
Package includes mini car DVR camera, USB / TV out 2-in-1 cable, bracket, clip and Chinese / English user manual

Get it on GearBest for 18$

Specifications

GeneralModel: SQ8
Type: Full HD Dashcam
Chipset Name: AnGuo
System requirements: Mac OS x 10.3.6 above,Win 7,Windows 2000 / XP / Vista
StorageMax External Card Supported: TF 32G (not included)
Class Rating Requirements: Class 10 or Above
PowerBattery Type: Built-in
Charge way: USB charge by PC
Working Time: About 100 minutes at 1080P 15fps
Primary Info.Camera Pixel : 12MP
Video/Image/AudioDecode Format: MJPG
Video format: AVI
Video Resolution: 1080P (1920 x 1080),720P (1280 x 720)
Video Frame Rate : 30fps
Image Format : JPG
Image resolution: 12M (4032 x 3024)
Audio System : Built-in microphone/speacker (AAC)
FunctionsMotion Detection: Yes
USB Function: USB-Disk
Interface Type: Mini USB
Dimension/WeightProduct weight: 0.025 kg
Package weight: 0.128 kg
Product size (L x W x H): 2.20 x 2.20 x 2.00 cm / 0.87 x 0.87 x 0.79 inches
Package size (L x W x H): 10.60 x 10.10 x 5.50 cm / 4.17 x 3.98 x 2.17 inches
Package ContentsPackage Contents: 1 x Mini Car DVR Camera, 1 x USB / TV Out 2-in-1 Cable, 1 x Bracket, 1 x Clip, 1 x Chinese / English User Manual
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Friday 3 March 2017

Chrome for MacOS will block rogue ad injections and settings changes





Google has expanded its Safe Browsing service, allowing Google Chrome on macOS to better protect users from programs that locally inject ads into webpages or that change the browser’s homepage and search settings.
The Safe Browsing service is used by Google’s search engine, as well as Google Chrome and Mozilla Firefox, to block users from accessing websites that host malicious code or malicious software. The service is also used in Chrome to scan downloaded files and block users from executing those that are flagged as malicious.
“Safe Browsing is broadening its protection of macOS devices, enabling safer browsing experiences by improving defenses against unwanted software and malware targeting macOS,” Google said in a blog post Wednesday. “As a result, macOS users may start seeing more warnings when they navigate to dangerous sites or download dangerous files.”






In particular, this new Safe Browsing expansion on macOS targets applications that harm the user’s browsing experience. These are apps that use unauthorized methods to inject unwanted ads into web traffic or change the browser’s settings.
According to Google’s policies, applications can only interfere with the browser’s normal functionality through a Chrome extension published in the Chrome Web Store. Injecting ads into webpages through other programmatic means, deploying local proxies to intercept traffic or inserting user interface elements into webpages by patching the Chrome binary are considered violations of this policy.
Chrome for Windows has long provided a Settings API that allows extension developers to make legitimate changes to the browser’s settings. The same API has now been implemented in Chrome for macOS.
“Starting March 31 2017, Chrome and Safe Browsing will warn users about software that attempts to modify Chrome settings without using the API,” Google said.
it’s not clear if this new policy might impact more than malicious programs. There are legitimate applications, such as antivirus programs, that use alternative programmatic techniques to intercept and inspect browser traffic.









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Windows VR headset shows promise, needs polish



Windows VR headset shows promise, needs polish
Hands on with an early version of the first Windows Mixed Reality headset
The first Windows Mixed Reality headsets will start shipping to developers later this month, as Microsoft works to distribute the Acer Mixed Reality Developer Edition headset to a handpicked group of software makers.
arly look at one of its internal prototypes, which shared a number of similarities with Acer’s hardware in terms of design and overall feature set. It wasn’t identical to the final hardware, but was built to roughly illustrate some of the capabilities users should expect. Here are my first impressions.
I wasn't allowed to photograph the device, but it looked like an almost entirely black and less branded version of the headset illustration that Microsoft provided. The display portion of the headset felt slightly smaller than the full-sized Rift and Vive headsets that I'm used to, but I didn't have any handy for a comparison. It was certainly lighter than those other devices. For a prototype, it felt solid.
The major features on the prototype's visor were a pair of cameras that allow it to track the user without an external sensor. This "inside-out" tracking is a hallmark of the Windows Mixed Reality headsets that Microsoft is working on with its partners, and it's based on the work the company did with the HoloLens.
Inside-out tracking differs from the current systems for the Vive and Rift, which require that users set up external sensors to track themselves in VR. Using the inside-out system means people don't have to worry about blocking an external sensor and losing tracking, which is possible with the Rift and Vive.
Unlike some other headsets, including the Rift and Vive, I didn't have to put my glasses into the prototype HMD before donning it. Once the headset was over my face, tightening it in place was a matter of pulling a single tab on the headband behind my head.
The headset doesn’t have onboard speakers or headphones, though its specifications call for an onboard audio jack that would let users plug in headphones. For the purposes of the demo, I was hearing sound from a PC played back through the speakers of a Surface Hub, so it's hard to judge how well that system will work.
Once the headset was put in place, a Microsoft representative handed me a Xbox One controller, which I would use to control my experience. I was walked through a virtual apartment, which featured walls peppered with Windows Mixed Reality apps.
The video app allowed me to look at standard 2D and 360-degree video, which looked remarkably clear for a headset that's supposed to retail for less than US$300. Microsoft also had a handful of other immersive experiences, including ports of its HoloTour and Galaxy Explorer apps for the HoloLens, which were redesigned to work with opaque headsets like Acer's.
The Windows Mixed Reality shell also includes a Desktop app that lets users see what's on their computer's desktop at the moment. It's meant to allow users to interact with Windows apps that aren't built for in-headset use without having to take off the headset they're wearing.
If there was one constant frustration from the experience, it was motion blur. The prototype's displays could only refresh 60 times per second, which led to some pretty aggressive and disorienting blurring whenever I turned my head. That problem is supposed to be fixed with the shipping version of Acer's developer headgear, which will sport displays that will be able to refresh up to 90 times a second, like the Rift and Vive.
Refresh rate with a tethered headset is only partially a function of the hardware on a user's face, however. The other issue is the PC hardware driving the experience. Microsoft wouldn't give me the specs for the demo machine, or offer any reference for how it compares to the minimum specifications the company offered last year.
The single headband design also proved increasingly uncomfortable as the demo wore on and the headset leaned against my nose. Developers should be getting a version of the hardware that's lighter, which may help deal with some of those concerns.
I also experienced some tracking drift when switching in and out of apps using the headset. It's something that should be refined by the consumer launch of the product but does seem to be a risk of the headset's inside-out tracking.
Unlike the HoloLens, the Acer hardware won't support gesture tracking. Navigation inside mixed reality, in that case, will require another form of input. I'm a video game enthusiast, so navigating with the Xbox One controller felt natural, but that may not be the case for other folks.

Even after the developer edition ships, Acer will have a chance to further refine its headset for consumer release. Microsoft has said that its OEM partners are expected to release consumer versions of their headsets by the winter holiday season this year, and it seems like they're still on pace to hit that target.
It’s unclear if other headset makers will be releasing developer hardware, though it seems likely that we'll see something from one of the other partners: ASUS, Dell, HP, Lenovo, and 3Glasses.
This story has been changed to clarify that the device tested for the story was made by Microsoft. "Acer" has been deleted from the headline, the first two paragraphs have been changed, and a reference to the device in the sixth paragraph has been corrected to read "prototype HMD."

Thursday 2 March 2017

Nokia 3310 to  revive 

latest news 

Brand Nokia is no stranger to India. Despite the tragic fall of the Finnish company in the past decade, it has managed to revive itself. The company recently launched four devices in an MWC event in Barcelona and one of them being the legendary Nokia 3310.
Though the name and company is the same, the entire brand has been refreshed with its new license owned by HMD Global, which is led by ex-Nokia executives and backed by Chinese electronics giant Foxconn.


According to an IANS report, the company, which is now running under HMD Global, is planning to focus back on the Indian market and this time they even plan to manufacture their devices in India. "By June, these products will be launched globally and India will serve as a key market for us again. Our attempt is to source 100 per cent from the country because of tax benefits," Ajey Mehta, Vice President-India for HMD Global India Ltd.
"Our core strength is offline but we will also go online to reach a wider audience. However, online and offline product ranges will be different," he said, adding that a focus on core experience, design, quality and a pure Android experience will drive the bid to be among the top three smartphone players worldwide.
The company claims at providing fresh options for smartphone consumers. "The market has been cluttered with undifferentiated products and there is fatigue being observed. People are looking for fresh offerings which we aim to provide. We will aim to become the people's brand and have a presence in flagship brands as well as in the low-price segment," Mehta stressed.
Nokia has an existing factory at Sriperumbudur in Tamil Nadu and it is one of the largest manufacturing facilities for mobile phones in the world. Regarding availability of the new Nokia products, Mehta stated, "We will make sure that we have a renewed presence in 250 cities and towns before we make new products available."
Though the launch of 3310 seems like Nokia's grand entrance in the feature phone segment, the company is still focusing heavily on smartphones. Nokia 3, Nokia 5 and Nokia 6 will run on Google's (GOOGL.O) Android platform. The Nokia 6 smartphone comes with a 5.5-inch screen, the Nokia 5 with a 5.2-inch screen and the Nokia 3 with a 5.0-inch screen.

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